Trigger & Relay Plugin 1.0.0
Easy signal setups done right
Loading...
Searching...
No Matches
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CAActor
 CAFtsTriggerRelayThe trigger relay takes input signals and can modulate them into an output signal
 CAFtsCustomRelayBase class to create custom relay Blueprints
 CAFtsNumericRelayBase class for relays that support an internal number value
 CAFtsCounterRelayRelay that counts signals received from true triggers and emits a numbered signal itself
 CAFtsToggleRelayBase class for relays that can support an on and off state
 CAFtsAndRelayThis Relay takes two or more inputs and outputs true when all inputs are true
 CAFtsCountdownRelayWhen this relay gets an activation signal it outputs true for a set amount of time
 CAFtsDelayRelayActivation and deactivation signals get delayed for follow-up listeners
 CAFtsEqualNumberRelayOutput is true if input equals comparison value
 CAFtsNotRelayInverts the value of the input signal
 CAFtsOrRelayTakes two or more inputs and becomes activated when any input activates
 CAFtsOscillatorRelayWhen activated this relay will turn on and off in regular intervals. This works by using a timer internally
 CATriggerBox
 CAFtsTriggerBoxA signal component based implementation of Unreal's box trigger. Is active as long as at least one overlapping actor is present
 CATriggerCapsule
 CAFtsTriggerCapsuleA signal component based implementation of Unreal's capsule trigger. Is active as long as at least one overlapping actor is present
 CATriggerSphere
 CAFtsTriggerSphereA signal component based implementation of Unreal's sphere trigger. Is active as long as at least one overlapping actor is present
 CFFtsTriggerObservationConfigConfig to hold trigger actor references
 CFFtsTriggersEditorStyleClass holding the singleton editor slate style for the trigger plugin
 CFFtsTriggerSignalBase data packet for signals
 CFFtsBooleanTriggerSignalSignal that carries a boolean payload
 CFFtsIntegerTriggerSignalSignal tht carries an integer payload
 CIFtsTriggerOwnerInterfaceInterface for objects owning trigger components
 CAFtsTriggerBoxA signal component based implementation of Unreal's box trigger. Is active as long as at least one overlapping actor is present
 CAFtsTriggerCapsuleA signal component based implementation of Unreal's capsule trigger. Is active as long as at least one overlapping actor is present
 CAFtsTriggerRelayThe trigger relay takes input signals and can modulate them into an output signal
 CAFtsTriggerSphereA signal component based implementation of Unreal's sphere trigger. Is active as long as at least one overlapping actor is present
 CIModuleInterface
 CFFtsTriggersEditorModuleEditor module
 CFFtsTriggersModuleRuntime module
 CModuleRules
 CFtsTriggersBuild rules for the runtime module
 CFtsTriggersEditorBuild rules for the editor module
 CUActorComponent
 CUFtsTriggerListenerComponentListener component that can bind to any number of signal components
 CUFtsTriggerSignalComponentComponent that holds a trigger delegate and can be told to broadcast a signal
 CUFtsIntegerTriggerComponentVariant of the trigger component that holds an internal integer value
 CUFtsToggleTriggerComponentVariant of the trigger component that holds a persistent state and emits signals on state change
 CUBlueprintFunctionLibrary
 CUFtsTriggersFunctionLibraryUtilities for accessing triggers and handling signals
 CUInterface
 CUFtsTriggerOwnerInterfaceInterface for objects owning trigger components
 CUSplineMeshComponent
 CUFtsRelayListenerConnectionA custom spline mesh component that visualizes connections between Relays