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Trigger & Relay Plugin 1.0.0
Easy signal setups done right
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Base class for relays that support an internal number value. More...
#include <FtsNumericRelay.h>
Public Member Functions | |
| AFtsNumericRelay (const FObjectInitializer &ObjectInitializer) | |
| Public Member Functions inherited from AFtsTriggerRelay | |
| AFtsTriggerRelay (const FObjectInitializer &ObjectInitializer) | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual UFtsTriggerSignalComponent * | GetTriggerComponent_Implementation (FName Id) override |
| virtual void | GetAllTriggerComponents_Implementation (TArray< UFtsTriggerSignalComponent * > &OutTriggers) override |
| virtual void | OnConstruction (const FTransform &Transform) override |
| virtual void | UpdateBillboardMaterial (bool bCalledDuringConstruction=false) |
| Public Member Functions inherited from IFtsTriggerOwnerInterface | |
| UFtsTriggerSignalComponent * | GetTriggerComponent (FName Id=NAME_None) |
| Get a specific trigger from the owner. | |
| void | GetAllTriggerComponents (TArray< UFtsTriggerSignalComponent * > &OutTriggers) |
| Get all triggers of the owner. | |
Protected Member Functions | |
| void | SetRelayState (int64 NewState) |
| int64 | GetRelayState () const |
| Protected Member Functions inherited from AFtsTriggerRelay | |
| virtual void | OnSignalReceived (UFtsTriggerListenerComponent *Listener, const FInstancedStruct &Signal) |
Additional Inherited Members | |
| Protected Attributes inherited from AFtsTriggerRelay | |
| TObjectPtr< UFtsTriggerListenerComponent > | ListenerComponent |
| TObjectPtr< UFtsTriggerSignalComponent > | TriggerComponent |
Base class for relays that support an internal number value.
| AFtsNumericRelay::AFtsNumericRelay | ( | const FObjectInitializer & | ObjectInitializer | ) |
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Gets the internal number value
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Sets the internal number value
| NewState | New value |