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Trigger & Relay Plugin 1.0.0
Easy signal setups done right
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This Relay takes two or more inputs and outputs true when all inputs are true. More...
#include <FtsAndRelay.h>
Public Member Functions | |
| AFtsAndRelay (const FObjectInitializer &ObjectInitializer) | |
| virtual void | OnSignalReceived (UFtsTriggerListenerComponent *Listener, const FInstancedStruct &Signal) override |
| Public Member Functions inherited from AFtsToggleRelay | |
| AFtsToggleRelay (const FObjectInitializer &ObjectInitializer) | |
| virtual void | UpdateBillboardMaterial (bool bCalledDuringConstruction=false) override |
| Public Member Functions inherited from AFtsTriggerRelay | |
| AFtsTriggerRelay (const FObjectInitializer &ObjectInitializer) | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual UFtsTriggerSignalComponent * | GetTriggerComponent_Implementation (FName Id) override |
| virtual void | GetAllTriggerComponents_Implementation (TArray< UFtsTriggerSignalComponent * > &OutTriggers) override |
| virtual void | OnConstruction (const FTransform &Transform) override |
| Public Member Functions inherited from IFtsTriggerOwnerInterface | |
| UFtsTriggerSignalComponent * | GetTriggerComponent (FName Id=NAME_None) |
| Get a specific trigger from the owner. | |
| void | GetAllTriggerComponents (TArray< UFtsTriggerSignalComponent * > &OutTriggers) |
| Get all triggers of the owner. | |
Additional Inherited Members | |
| Protected Member Functions inherited from AFtsToggleRelay | |
| void | SetRelayState (bool bNewState) |
| bool | GetRelayState () const |
| Protected Attributes inherited from AFtsTriggerRelay | |
| TObjectPtr< UFtsTriggerListenerComponent > | ListenerComponent |
| TObjectPtr< UFtsTriggerSignalComponent > | TriggerComponent |
This Relay takes two or more inputs and outputs true when all inputs are true.
| AFtsAndRelay::AFtsAndRelay | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
Internal callback that gets registered to the signal component to do recalculate relay state
| Listener | Listener component that received the signal |
| Signal | The signal data |
Reimplemented from AFtsTriggerRelay.