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Trigger & Relay Plugin 1.0.0
Easy signal setups done right
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Name | Description | Class Reference |
|---|---|---|
| Component that holds a trigger delegate and can be told to broadcast a signal. | UFtsTriggerSignalComponent | |
| Listener component that can bind to any number of signal components. | UFtsTriggerListenerComponent | |
| Variant of the trigger component that holds a persistent state and emits signals on state change. | UFtsToggleTriggerComponent | |
| Variant of the trigger component that holds an internal integer value. | UFtsIntegerTriggerComponent |
Name | Description | Class Reference |
|---|---|---|
| A signal component based implementation of Unreal's box trigger. Is active as long as at least one overlapping actor is present. | AFtsTriggerBox | |
| A signal component based implementation of Unreal's sphere trigger. Is active as long as at least one overlapping actor is present. | AFtsTriggerSphere | |
| A signal component based implementation of Unreal's capsule trigger. Is active as long as at least one overlapping actor is present. | AFtsTriggerCapsule |
Name | Description | Class Reference |
|---|---|---|
| This Relay takes two or more inputs and outputs true when all inputs are true. | AFtsAndRelay | |
| Takes two or more inputs and becomes activated when any input activates. | AFtsOrRelay | |
| Inverts the value of the input signal. | AFtsNotRelay | |
| When this relay gets an activation signal it outputs true for a set amount of time. | AFtsCountdownRelay | |
| Activation and deactivation signals get delayed for follow-up listeners. | AFtsDelayRelay | |
| When activated this relay will turn on and off in regular intervals. This works by using a timer internally. | AFtsOscillatorRelay | |
| Base class to create custom relay Blueprints. | AFtsCustomRelay |