Trigger & Relay Plugin 1.0.0
Easy signal setups done right
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Overview

Components

Name
Description Class Reference
Trigger Signal Component that holds a trigger delegate and can be told to broadcast a signal. UFtsTriggerSignalComponent
Trigger Listener Listener component that can bind to any number of signal components. UFtsTriggerListenerComponent
Toggle Trigger Variant of the trigger component that holds a persistent state and emits signals on state change. UFtsToggleTriggerComponent
Integer Trigger Variant of the trigger component that holds an internal integer value. UFtsIntegerTriggerComponent

Trigger Actors

Name
Description Class Reference
Trigger Box A signal component based implementation of Unreal's box trigger. Is active as long as at least one overlapping actor is present. AFtsTriggerBox
Trigger Sphere A signal component based implementation of Unreal's sphere trigger. Is active as long as at least one overlapping actor is present. AFtsTriggerSphere
Trigger Capsule A signal component based implementation of Unreal's capsule trigger. Is active as long as at least one overlapping actor is present. AFtsTriggerCapsule

Relays

Name
Description Class Reference
And This Relay takes two or more inputs and outputs true when all inputs are true. AFtsAndRelay
Or Takes two or more inputs and becomes activated when any input activates. AFtsOrRelay
Not Inverts the value of the input signal. AFtsNotRelay
Countdown When this relay gets an activation signal it outputs true for a set amount of time. AFtsCountdownRelay
Delay Activation and deactivation signals get delayed for follow-up listeners. AFtsDelayRelay
Oscillator When activated this relay will turn on and off in regular intervals. This works by using a timer internally. AFtsOscillatorRelay
Custom Base class to create custom relay Blueprints. AFtsCustomRelay