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Trigger & Relay Plugin 1.0.0
Easy signal setups done right
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This is the complete list of members for AFtsNotRelay, including all inherited members.
| AFtsNotRelay(const FObjectInitializer &ObjectInitializer) | AFtsNotRelay | |
| AFtsToggleRelay(const FObjectInitializer &ObjectInitializer) | AFtsToggleRelay | |
| AFtsTriggerRelay(const FObjectInitializer &ObjectInitializer) | AFtsTriggerRelay | |
| BeginPlay() override | AFtsNotRelay | virtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AFtsTriggerRelay | virtual |
| GetAllTriggerComponents(TArray< UFtsTriggerSignalComponent * > &OutTriggers) | IFtsTriggerOwnerInterface | |
| GetAllTriggerComponents_Implementation(TArray< UFtsTriggerSignalComponent * > &OutTriggers) override | AFtsTriggerRelay | virtual |
| GetRelayState() const | AFtsToggleRelay | protected |
| GetTriggerComponent(FName Id=NAME_None) | IFtsTriggerOwnerInterface | |
| GetTriggerComponent_Implementation(FName Id) override | AFtsTriggerRelay | virtual |
| ListenerComponent | AFtsTriggerRelay | protected |
| OnConstruction(const FTransform &Transform) override | AFtsTriggerRelay | virtual |
| OnSignalReceived(UFtsTriggerListenerComponent *Listener, const FInstancedStruct &Signal) override | AFtsNotRelay | virtual |
| SetRelayState(bool bNewState) | AFtsToggleRelay | protected |
| TriggerComponent | AFtsTriggerRelay | protected |
| UpdateBillboardMaterial(bool bCalledDuringConstruction=false) override | AFtsToggleRelay | virtual |